Total Slots: 20 Available Slots: 0 Cost: 970 Details ------- Rank: 2 Target: Random Ally or Enemy Trigger: Guns Accuracy (%) Damage: 2d8 + 5 x AGI (Ranged) Defect: Complex (30%) Targeting Part ============== Random Part Slot Cost: 1 Availability: 95 Price: 10 Gil The Individual Part allows the Engineer to target a single ally or enemy with the invention. Triggering Part =============== Accuracy Part (Guns) Slot Cost: 4 Availability: 95 Price: 100 Gil The Accuracy Part allows an Engineer to use a Weapon skill for targeting when using the Invention. The Weapon skill to be used must be chosen when the Invention is designed. The chance for the Invention to hit the target becomes based on Accuracy, Evasion. The Engineer may use any Weapon Skill they possess when determining the accuracy of the invention. Damage Parts ============ Damage Part Slot Cost: 3 Availability: 95 Price: 100 Gil The Damage Part determines the DS of any direct damage the invention causes. For every Damage+ Part added to an invention, the attack gains +1 DS for its damage formula. All inventions use d8 for the randomized component of damage, starting with 1d8 and gaining an extra die for every 4 levels of DS. Example: At 12 DS attack would have twelve divided by four plus one die, which is 4d8. Damage+ Part Slot Cost: 4 Availability: 85 Price: 300 Gil The Damage+ Part determines the DS of any direct damage the invention causes. For every Damage+ Part added to an invention, the attack gains +2 DS for its damage formula. All inventions use d8 for the randomized component of damage, starting with 1d8 and gaining an extra die for every 4 levels of DS. Example: At 12 DS attack would have twelve divided by four plus one die, which is 4d8. Damage+ Part Slot Cost: 4 Availability: 85 Price: 300 Gil The Damage+ Part determines the DS of any direct damage the invention causes. For every Damage+ Part added to an invention, the attack gains +2 DS for its damage formula. All inventions use d8 for the randomized component of damage, starting with 1d8 and gaining an extra die for every 4 levels of DS. Example: At 12 DS attack would have twelve divided by four plus one die, which is 4d8. Agility Based Part Slot Cost: 1 Availability: 95 Price: 50 Gil The Agility Based Part allow the invention to make use of the Engineer's AGI attribute to determine an invention's damage, e.g. an Agility Based Part combined with three Damage Parts would inflict 3 x AGI + 1d8 damage. Ranged Part Slot Cost: 1 Availability: 95 Price: 50 Gil The Ranged Part determines the attack is done at a distance and thus does not trigger Reaction abilities. If the invention lacks this, it is assumed to be a Melee attack. Damage Added Effect Part ======================== Element Affinity Part Slot Cost: 1 Availability: 95 Price: 50 Gil The Element Affinity Part allows an invention's Damage Parts to link to any element-based Special Parts also present on the invention. The damage dealt gains the elemental strike as determined by the attached element part. An attack can only be aligned with one element at a time, regardless of any Special Parts which allow multiple Element parts to exist on an invention. Special Parts ============= Lightning Element Part Slot Cost: 1 Availability: 95 Price: 10 Gil The Lightning Element Part works in conjunction with certain Effect Parts by adjusting the invention's effect to use the Lightning element.